Blizzard s latest quarterly update is takes us deep down into the hellish. The prior quarterly update focused on the audio design of the game, as well as introducing Joe Shely, the new game director after. In a series of videos in a big new quarterly update, Activision Blizzard has shown off more Diablo 4 gameplay footage. Read what our sister publication Edge had to say after spending some hands-on time with Diablo 4 (warning: it's bloody). Blizzard Entertainment shared a new quarterly update on Diablo 4. "For Diablo IV, we decided to focus on improving the favored 2-player co-op experience and set up our core progression UI screens such that they can be opened independently or at the same time." Diablo 4 is in development for PC, PS4, and Xbox One as confirmed platforms. As the inventory screen is something our players will probably interact with the most, we really appreciate your feedback in this area," writes Angela Del Priore, Lead UI Designer.įinally, Blizzard is working on improving couch co-op play in Diablo 4 after hearing complaints about the UI screen on one local player's screen interrupting gameplay for the other player. A renewal of the quarterly updates next month could be just what ravenous fans need most from Diablo 4. "We hope to both home in on our goal of a gritty, realistic UI, while balancing ease of use. A Blizzard developer has confirmed that a new update on the game is coming next that will be focused on environment art. Diablo4 QuarterlyUpdate Maxroll Blizzard Itemization ParagonBlog Post. Contents 1 Diablo IV Quarterly Update-August 2022 1.1 Seasons 1.2 New Content 1.3 Refreshing the Meta 1.4 Improving the Game 1.5 Live Events 1. The update also confirms that Blizzard is working on touching up the look and functionality of the inventory screen after hearing feedback, but says they don't plan on bringing back different-sized items ala Diablo 1 and 2. Dev Updates, 1 also known as Quarterly Updates, are a series of blogs that give information about the systems and features being iterated during the development of Diablo IV.
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